starcraft defogger
Forward Modeling for Partial Observation Strategy Games - A StarCraft Defogger
We formulate the problem of defogging as state estimation and future state prediction from previous, partial observations in the context of real-time strategy games. We propose to employ encoder-decoder neural networks for this task, and introduce proxy tasks and baselines for evaluation to assess their ability of capturing basic game rules and high-level dynamics. By combining convolutional neural networks and recurrent networks, we exploit spatial and sequential correlations and train well-performing models on a large dataset of human games of StarCraft: Brood War. Finally, we demonstrate the relevance of our models to downstream tasks by applying them for enemy unit prediction in a state-of-the-art, rule-based StarCraft bot. We observe improvements in win rates against several strong community bots.
Reviews: Forward Modeling for Partial Observation Strategy Games - A StarCraft Defogger
This paper focuses on real-time strategy games, and presents a model to make predictions over the parts of the game state that are not observable, as well as predicting the evolution of the game state over time. The proposed model is based on a encoder/decoder architecture that integrates convolutional networks with recurrent neural networks. This is an interesting paper with promising results. The most interesting part for me is that the proposed model seems to me a "starting point", and this opens up a very interesting avenue of research for the future. For example, the current module provides a prediction, but could it be used to provide a distribution over the possible game states, from where we can sample?
Forward Modeling for Partial Observation Strategy Games - A StarCraft Defogger
Synnaeve, Gabriel, Lin, Zeming, Gehring, Jonas, Gant, Dan, Mella, Vegard, Khalidov, Vasil, Carion, Nicolas, Usunier, Nicolas
We formulate the problem of defogging as state estimation and future state prediction from previous, partial observations in the context of real-time strategy games. We propose to employ encoder-decoder neural networks for this task, and introduce proxy tasks and baselines for evaluation to assess their ability of capturing basic game rules and high-level dynamics. By combining convolutional neural networks and recurrent networks, we exploit spatial and sequential correlations and train well-performing models on a large dataset of human games of StarCraft: Brood War. Finally, we demonstrate the relevance of our models to downstream tasks by applying them for enemy unit prediction in a state-of-the-art, rule-based StarCraft bot. We observe improvements in win rates against several strong community bots.